Units

Land

Light infantry

  • Land combat value: 0.3
  • Hitpoints: 1
  • Movement: 1
  • Cost: 1 MP
  • Size: 1

Regular infantry

  • Land combat value: 0.7
  • Hitpoints: 2
  • Movement: 1
  • Cost: 1 MP and 1 PU
  • Size: 1

Artillery

  • Land combat value: 1.5
  • Hitpoints: 1
  • Movement: 1
  • Cost: 4 PUs
  • Size: 2

Blockhouse (a type of artillery)

  • Land combat value: 1.5
  • Hitpoints: 3
  • Movement: 0
  • Cost: 4 PUs
  • Size: NA, because unit cannot be shipped
  • Special: this unit does not count against the production limit of your ICs or MPCs. Instead, you may build up to two blockhouses per territory per turn, regardless of whether there is an IC or MPC present.
  • Special: this unit contains heavy guns which can fire back against bombarding enemy ships.

Light tank

  • Land combat value: 0.5
  • Hitpoints: 1
  • Movement: 2
  • Cost: 3 PUs
  • Size: 2

Medium tank

  • Land combat value: 1
  • Hitpoints: 2
  • Movement: 2
  • Cost: 5 PUs
  • Size: 3

Naval

Escort Ships

Destroyer

  • Naval combat value: 0.6
  • Anti-sub combat value: 1
  • Air combat value: 0.4
  • Hitpoints: 3
  • Movement: 2
  • Cost: 7 PUs
  • Can bombard amphibious targets

Cruiser

  • Naval combat value: 1.1
  • Anti-sub combat value: 0.5
  • Air combat value: 0.6
  • Hitpoints: 7
  • Movement: 2
  • Cost: 12 PUs
  • Can bombard amphibious targets

Capital Ships

Aircraft Carrier

  • Naval combat value: 1.2
  • Air combat value: 1.2
  • Hitpoints: 12
  • Movement: 2
  • Cost: 18 PUs
  • Provides a landing place for up to two airplanes. The planes must be from one of the following categories: piston fighters, dive bombers, torpedo bombers.

Battleship

  • Naval combat value: 4
  • Air combat value: 2
  • Hitpoints: 22
  • Movement: 2
  • Cost: 28 PUs
  • Can bombard amphibious targets

Transports

Standard transport

  • Naval combat value: 0
  • Hitpoints: 2
  • Movement: 2
  • Can ship up to four units worth of cargo. A unit of size 1 counts as one unit of cargo, a unit of size 2 counts as two units of cargo, etc. 
  • Special: this unit cannot be targeted in naval combat until all local friendly surface ships have been destroyed.
  • Cost: 9 PUs

Undersea Units

Submarine

  • Naval combat value: 0.7
  • Hitpoints: 5
  • Movement: 2
  • Cost: 8 PUs

Air Units

Fighter

  • Air combat value: 1
  • Land combat value: 0.3
  • Naval combat value: 0.3
  • Hitpoints: 2
  • Movement: 4
  • Cost: 10 PUs
  • Size: 2

Dive bomber

  • Air combat value: 0.5
  • Land combat value: 2
  • Naval combat value: 1
  • Anti-sub combat value: 0.4
  • Hitpoints: 2
  • Movement: 4
  • Cost: 10 PUs
  • Size: 2

Torpedo bomber

  • Air combat value: 0.5
  • Land combat value: 1
  • Naval combat value: 1.3
  • Anti-sub combat value: 1
  • Hitpoints: 2
  • Movement: 4
  • Cost: 10 PUs
  • size: 2

Strategic bomber

  • Air combat value: 0.1
  • Land combat value: 1
  • Naval combat value: 0.3
  • Strategic bombing value: 3
  • Hitpoints: 3
  • Movement: 8
  • Cost: 18 PUs
  • Special: may carry one nuclear bomb
  • Size: 6

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